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IRIX Base Documentation 1998 November
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IRIX 6.5.2 Base Documentation November 1998.img
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usr
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share
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catman
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u_man
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cat1
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Inventor
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maze.z
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maze
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Text File
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1998-10-30
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4KB
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133 lines
MMMMAAAAZZZZEEEE((((1111))))
NNNNAAAAMMMMEEEE
maze - a nostalgic 3d game
SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
mmmmaaaazzzzeeee [maze file]
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
_m_a_z_e is a fun 3d game that will test your ability to navigate a marble
through a 3d maze by tilting the floor of the maze. The object of the
game is to maneuver the marble through the entire maze without falling
into any of the holes. There is only one path through the maze and it is
NOT marked.
Use the left mouse to control the tilt of the maze floor. You can adjust
the view of maze by pressing the right mouse button and choosing the
_D_e_c_o_r_a_t_i_o_n _o_n menu button. This will add some additional buttons around
the window which can be used to adjust the view of the maze. Click the
top right toggle button to switch into viewing mode and then adjust your
view by pressing the left and/or middle mouse buttons. Click the "?"
button to get help on how to use the viewer. When you are done adjusting
your view, hit the toggle button again and resume play. Be careful to
not disorient your play by overadjusting the view.
The game offers 3 levels of difficulty; press the "1" key to play the
_s_t_a_r_t_e_r maze, the "2" key for the _d_i_f_f_i_c_u_l_t maze, and the "3" key for the
_m_a_s_o_c_h_i_s_t maze. Pressing these keys at ANY TIME will restart the game at
that level. Pressing the "r" key will restart the game at the current
level.
If the marble falls in a hole, press the "r", "1", "2", or "3" key to
restart the game.
_m_a_z_e was written using the _I_n_v_e_n_t_o_r _3_d _T_o_o_l_k_i_t.
BBBBUUUUIIIILLLLDDDDIIIINNNNGGGG YYYYOOOOUUUURRRR OOOOWWWWNNNN MMMMAAAAZZZZEEEE
You can build your own mazes by creating maze files and then running _m_a_z_e
with the maze file as an argument. The top array specifies the location
of horizontal walls, the middle array specifies the location of vertical
walls, and the bottom array specifies locations of holes. In the first
two arrays, a 1 means a wall is present, and a 0 means no wall is
present. In the third array, a 1 means a hole is present. A value of 2
in the hole array signifies the starting point, and a value of 3
signifies the ending (winning) point in the maze.
Here's the _s_t_a_r_t_e_r (level 1) maze file:
1 1 1 1 1 1 1 1 1 1 1 1
0 0 1 1 0 0 1 1 0 0 0 1
0 1 0 0 1 1 0 0 0 0 0 1
1 0 0 1 1 0 1 1 0 0 1 1
0 0 1 0 0 0 0 0 0 1 0 1
0 0 0 0 1 0 0 1 0 0 0 1
Page 1 Release 6.5 August 1991
MMMMAAAAZZZZEEEE((((1111))))
0 1 0 1 0 0 0 0 0 0 0 1
0 0 0 0 0 1 1 0 0 0 0 1
1 1 0 0 1 0 0 0 0 0 0 1
0 1 1 1 0 0 1 0 0 0 0 1
0 0 0 0 0 0 0 1 0 0 0 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 0 0 1 0 0 1 0 0 1
1 0 0 0 1 0 0 0 0 1 0 1
1 0 1 0 0 0 0 0 0 0 0 1
1 0 1 0 0 0 0 1 0 0 1 1
1 0 1 0 0 1 0 0 1 0 0 1
1 0 1 0 0 0 0 0 1 0 0 1
1 0 0 0 1 1 0 0 1 0 0 1
1 0 1 0 1 0 0 1 1 0 1 1
1 0 0 0 0 0 0 1 0 0 1 1
1 0 0 0 0 1 0 0 1 0 1 1
1 0 0 0 1 0 0 0 0 0 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 0 0 0 0 2 0 0 0
0 0 1 0 0 0 1 0 0 1 0
0 0 0 0 0 0 0 0 1 0 0
0 0 0 0 0 1 0 0 0 0 1
0 0 0 0 0 0 0 0 1 0 0
0 1 1 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 0 1 0 0
0 0 1 0 0 1 0 0 0 0 0
0 0 0 0 1 0 0 0 0 0 3
SSSSOOOOUUUURRRRCCCCEEEE CCCCOOOODDDDEEEE
Note that the source code to _m_a_z_e comes with the _O_p_e_n _I_n_v_e_n_t_o_r _3_d
_T_o_o_l_k_i_t.
FFFFIIIILLLLEEEESSSS
/usr/share/src/Inventor/demos/maze/* - Source to maze
SSSSEEEEEEEE AAAALLLLSSSSOOOO
drop, SceneViewer, inventor, ivview, noodle, qmorf, revo, showcase,
textomatic
Page 2 Release 6.5 August 1991